A block-built tower overlooking an Elyrian valley
One continent // one connected journey

Elyria is not a backdrop.

The map is where story, progression and discovery meet. Every road should make the world feel larger without making it feel random.

Canonical terrain // world atlas

The world before it is fully built.

Select the numbered locations to see how the final realm fits across the real terrain blueprint. The geography is canon; the settlements are the vision now being built into it.

A voxel atlas of Elyria based on the canonical WorldPainter terrain
Elyria atlas // canonical terrain
Realm location // 01

The journey begins below stone

The starting cave

Players emerge from the northwestern cave into a small vendor camp before the first road opens toward Elyria.

From terrain to a playable realm

Places players can remember.